Wordpress has been installed.
From now on, if you want me I'll be at Palinola.com/weblog/.
Wednesday, December 19, 2007
Tuesday, December 11, 2007
I haven't been very active here, have I?
No big loss, I suppose, since nobody is reading this (Google Analytics tells me as much).
Anyways. With the Portfolio Module starting now I've gone back to drawing plans for my site, and to transplant all the stuff here to go there.
Good luck with that.
Thank you.
A long and complicated string of SID-sounds follow.
No big loss, I suppose, since nobody is reading this (Google Analytics tells me as much).
Anyways. With the Portfolio Module starting now I've gone back to drawing plans for my site, and to transplant all the stuff here to go there.
Good luck with that.
Thank you.
A long and complicated string of SID-sounds follow.
Monday, December 3, 2007
Wednesday, November 7, 2007
Concept & Development
Achievement unlocked!
Today we had the presentation to our potential investors, and I have to say that it went quite well! They said that our presentation was very good and that we had good answers to the questions we got. In the end they said that our concept was interesting, but that they weren't ready to invest any money just jet - however, with some change of focus and attaching a notable artist to our idea their decision would change. Jocke was grinning when we left the room, declaring it the best possible outcome and I'm inclined to agree with him.
Sure, it would have been awesome to know that we had an excellent idea and that we could choose to go with it if we wanted to, but we are at Hyper to learn and in many ways, failing is better for that purpose. The reason I think this "no, but yes" answer was the best is that it is both a success and a failiure - we unlocked the 100% learning achievement. As I always declare a few times in a module, it's all about a group choosing between two paths - either people do what they're good at, and the result is excellent but nobody learns anything, or everybody picks an area they want to learn something in and the whole group learns even though progress will be slower and the end result might not be 100% perfect. In this project I feel this group chose the second path and that we all learned a lot (despite the occasional panic attacks from looming deadlines).
Achievement Unlocked: Maximal learning in the module Concept & Development.
EDIT: I just realized I haven't described our actual concept, so I'll see if I can upload our High Concept Document (concise description) and Business Plan (Crunch) to Palinola.com asap.
The trigger is you
Today we had the presentation to our potential investors, and I have to say that it went quite well! They said that our presentation was very good and that we had good answers to the questions we got. In the end they said that our concept was interesting, but that they weren't ready to invest any money just jet - however, with some change of focus and attaching a notable artist to our idea their decision would change. Jocke was grinning when we left the room, declaring it the best possible outcome and I'm inclined to agree with him.
Sure, it would have been awesome to know that we had an excellent idea and that we could choose to go with it if we wanted to, but we are at Hyper to learn and in many ways, failing is better for that purpose. The reason I think this "no, but yes" answer was the best is that it is both a success and a failiure - we unlocked the 100% learning achievement. As I always declare a few times in a module, it's all about a group choosing between two paths - either people do what they're good at, and the result is excellent but nobody learns anything, or everybody picks an area they want to learn something in and the whole group learns even though progress will be slower and the end result might not be 100% perfect. In this project I feel this group chose the second path and that we all learned a lot (despite the occasional panic attacks from looming deadlines).
Achievement Unlocked: Maximal learning in the module Concept & Development.
EDIT: I just realized I haven't described our actual concept, so I'll see if I can upload our High Concept Document (concise description) and Business Plan (Crunch) to Palinola.com asap.
The trigger is you
Monday, November 5, 2007
In celebration of a colour
The german telecom company T-Mobile is sueing other companies on the digital market for using the colour Magenta. In a possibly futile attempt to oppose them, or at least to give them a digital finger, I have made some alterations to the style of my weblog (as you should have noted).
Read more at: http://www.stijlfigurant.nl/magenta/
Sunday bloody sunday.
Read more at: http://www.stijlfigurant.nl/magenta/
Sunday bloody sunday.
Monday, October 22, 2007
Temporalia!
I haven't written in a while, and I suppose there have been some occurrences worth filling you in on.
First of all, Experience Technology has been concluded. This is a video with Jesper demonstrating our strange cube from beyond.
The exhibition went well, despite some minor technical difficulties I believe the day was a success. A lot of people seemed genuinely impressed and interested in our strange device, even if a few were confounded by the overall lack of usefulness of our otherwise spectacular device.
In other news, our third Project Module - Concept & Development - has started. The idea is for us to come up with a business idea and then pitch it to a board of potential financiers. The first week was spent getting to know the group (Jocke, Tilde, Rebecca and Peter) and coming up with 50 business ideas (which was our first assignment). A lot of brainstorming was done, and the picking of our Top-5 ideas was done during a group dinner at Rebecca's place.
This week started with picking the idea we're going to develop, and we will now start doing research on how to make business on it.
In other news: Shortly after writing the last post, I purchased Valve's "The Orange Box" through Steam, mostly to get my hands on Portal and Team Fortress 2, but also found that in addition to those two and the well-marketed Half-Life 2: Episode 2, Valve had chosen to include the original Half-Life 2 and HL2: Episode 1! Thus I and Jocke have spent the last few days thinking up conspiracy theories around Aperture Science and playing through Half-Life 2 with its Episodes.
To my fellow classmates and other Hyper Island-people who might read this and find themselves to be Valve fans - I have started a group on the Steam Community called Aperture Hypernautical.
I'm still alive...
First of all, Experience Technology has been concluded. This is a video with Jesper demonstrating our strange cube from beyond.
The exhibition went well, despite some minor technical difficulties I believe the day was a success. A lot of people seemed genuinely impressed and interested in our strange device, even if a few were confounded by the overall lack of usefulness of our otherwise spectacular device.
In other news, our third Project Module - Concept & Development - has started. The idea is for us to come up with a business idea and then pitch it to a board of potential financiers. The first week was spent getting to know the group (Jocke, Tilde, Rebecca and Peter) and coming up with 50 business ideas (which was our first assignment). A lot of brainstorming was done, and the picking of our Top-5 ideas was done during a group dinner at Rebecca's place.
This week started with picking the idea we're going to develop, and we will now start doing research on how to make business on it.
In other news: Shortly after writing the last post, I purchased Valve's "The Orange Box" through Steam, mostly to get my hands on Portal and Team Fortress 2, but also found that in addition to those two and the well-marketed Half-Life 2: Episode 2, Valve had chosen to include the original Half-Life 2 and HL2: Episode 1! Thus I and Jocke have spent the last few days thinking up conspiracy theories around Aperture Science and playing through Half-Life 2 with its Episodes.
To my fellow classmates and other Hyper Island-people who might read this and find themselves to be Valve fans - I have started a group on the Steam Community called Aperture Hypernautical.
I'm still alive...
Monday, October 8, 2007
Hard at work
This is me (What is this!? A picture of me on my own weblog? An outrage, that's what this is!), working on some electronics stuff for our Experience Technology project (the real one, not the warm-up one). See more here: http://wearehyper.ath.cx/group4/wordpress/
Subscribe to:
Posts (Atom)